Why JavaFX?
We've been working on a new graphics stack for JavaFX, consisting of an integrated 2D+3D JavaFX script scene graph based on a hardware accelerated shader-based immediate mode Java API which fits seamlessly into the OpenKode platform mentioned in my previous post. Of course, this same Java/JavaFX API can also sit on top of OS-specific, proprietary frameworks, such as CoreVideo+CoreAudio on MacOS. Several of our J1 keynote demos actually demonstrated this, namely the two video demos shown here.
Tags : frameworks java other-languages ria programming
You will be redirected to Why JavaFX?, in 20 seconds.
